

Lock, Mi-nu, monark, chapka, revolv, hashtag and cub: they are just like normal soldier with either radar advantage, skill disable, rocket launcher etc, which mean they can be defeated normally through precise or skill-shooting Ghost, creeper and swift: they required "tapping" on head, and keep running(around or get further) Tower, Kan and Knox: to beat them required precise shooting on head and keeping long distance

But the question is, some of the agent are practically unbeatable or tooo "tanky"

(i always use either "Lock" or "Monark" to play every match, which both of them are "close combat" and no camping)Īfter i had played for 17 hours, i discovered every agents weakness and strong points. Before we dive into the topic, i am "17 hours played time" player who is Moderate-> good FPS player.
